Metal Gear Ray
- Client - Personal/Academic
- Media - Autodesk 3dStudio Max, Adobe Photoshop
Did I mention I like Metal Gear, like, a lot? Our first assignment in our Introduction to 3d at FullSail was to create a complex object, texture it, and light it using 3ds Max. I chose Metal Gear Ray as my subject and this is the result. It is not a particularly good model as the assignment was my first experience with 3d software and I was not very skilled at the time. However, I’ve included it because I am very happy with the result given the circumstances. Not only was the object complicated to create, I also put far more time into texturing it properly than was expected.

