Cyborg Ninja


Cyborg Ninja
  • Client - Personal/Academic
  • Media - Autodesk 3dStudio Max, Adobe Photoshop

I absolutely love the Cyborg-Ninja from the Metal Gear Solid video game series. As part of our Game Design and Development course at FullSail, our first assignment was to create a character or object suitable for use within a game engine. The result of much time and effort, I am very happy with the finished product. Great care was taken to create as much detail as possible within the specified limit of 500 polygons. I was told by the lab specialists that it was the most well made character model they had seen at the time.